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EXIT HOUSE OF RIDDLES D&D 5E compatible Unearth is easy to learn

SKU 20015770592
4.8
Description

Unearth is easy to learn

We play with food

combine objects

the Rebels wins — but if the Informant(s) remain hidden

2-8 players create teams of two nations (an odd player creates a Rogue Nation) and work to defeat the other teams around the table

EXIT HOUSE OF RIDDLES D&D 5E compatible Unearth is easy to learnYou and your fellow detectives are summoned to an abandoned house. Never wanting to turn down an Unsolved mystery, you arrive at the house. Suddenly, you hear screams and see that the entrance has shut behind you. Whats happening here? Will you be able to crack the case and find your way out of the house? Difficulty 2 of 5

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