Description
forcing them to contend with blood-thirsty vampires or dust storms of apocalyptic proportions
And don’t discount the merchants: whoever has the gold makes the rules
Carefully choose your dominoes to make a territory worthy of your tribe
players will once again lead their sides through a varied series of missions
Players roll dice to move four pieces around the board to get back to Home
MASTERS OF DUNE COLLECTOR'S EDITION War & Conquest forcing them to contend withContinuing the alternate What if? scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide
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